Is it as good as Itagaki's classic? No, but it remains one of the best games — exclusive or otherwise — to ever grace the Xbox. The Xbox-exclusive Steel Battalion would never be made today.
It was a first-person mech sim — the mechs were called vertical tanks, or "VTs" here — and the hook was that it was such a simulation that it came with its own proprietary button controller and three-pedal foot box. If that wasn't enough for you, it was also such a sim that if you failed to hit the eject button on the giant controller prior to having your VT destroyed in the campaign, you'd lose your save game and be forced to start all over again. It is truly a unicorn in gaming history.
If at least one cult classic belongs on this list, it's the Xbox-exclusive Breakdown, a one-and-done science-fiction adventure best known for that part where you eat and then vomit up a hamburger without leaving the first-person view. Stubborn adhesion to the first-person perspective was one of Breakdown's core tenets, but given the game's melee-combat focus, it totally worked.
You play Derrick Cole, a man who awakens in a science facility with no memory of what happened to him. The ensuing campaign is one of the most engrossing sci-fi mysteries in Xbox history, and as you get more powerful you feel more and more like a superhero — which was more than you could say of actual superhero-based games of the time. A tennis game on the top 25 Xbox Games of All-Time list?
You'd better believe it! Top Spin wasn't just a phenomenal tennis sim that featured a ton of real-life superstars of the sport. It was also one of the pioneers of Microsoft's online sports initiative, XSN, which integrated Xbox Live online play with webpage-based stats and tournament information, allowing you to participate in online events and then track your progress on the web afterwards. When Grand Theft Auto: San Andreas came out for Xbox, it wasn't just a big deal because the game was absolutely incredible.
It was a big deal because it was the first time that a Grand Theft Auto game released day and date on Xbox along with PS2. The biggest series in the world finally gave equal time to Xbox, and San Andreas was Rockstar's most ambitious effort yet.
It lives on in memories and memes today. Full Spectrum Warrior wasn't a game at all, in the beginning. It was a training tool built for the US Army that was converted into a game. And it made a heck of a unique one. In Full Spectrum Warrior, you guide your troops through a combat zone with one goal: keep them alive. Formations, carefully considered movements, and suppressing fire are the keys to survival. Funny enough, for an actual military shooter, you didn't really do any shooting yourself.
And yet, the strategic Full Spectrum Warrior was every bit as tense as any other traditional shooter. As history has since shown, Xbox needed Bethesda as much as Bethesda needed Xbox back in The Xbox was the perfect fit for both parties, and Morrowind brought an RPG experience to consoles the likes of which had never been seen before.
Its high-fantasy open world was teeming with player possibilities, and its first-person perspective pulled you straight into Tamriel and Morrowind in a way that the third-person view of the traditional JRPG could not. This was the beginning of a long and bountiful partnership between Microsoft and Bethesda. MechWarrior was a beloved PC game franchise.
It was one of the best pen-and-paper-to-video-game RPG translations that had ever been made to that point, and MechAssault took that universe and made a faster-paced, more arcade-y version of it that felt great to play with a gamepad for the original Xbox.
It managed to retain the soul of the more simulation-focused parent series. Even better, it was a day-one launch title for Xbox Live, and its multiplayer proved to be unique and brilliantly suited to the Xbox Live environment.
This is another game that has remained disappointingly dormant in the years since its release MechAssault 2 hit a couple years later but wasn't as good , leading fans to wonder if MechAssault will ever return. That is what we'll always think of first when we think of this beloved Xbox racing franchise from the renowned developers at Bizarre Creations.
When you did awesome stuff on the track, like drifting, passing, powersliding, etc. The power of the Xbox hardware relative to the PS2 really shined here, as PGR2 was gorgeous as future entries in the series would be as well. PGR2 deftly walked the line between arcade and simulation racing, making itself incredibly approachable for more casual players, while still offering enough for hardcore sim fans to grab onto as well.
Its soul seems to live on today in Forza Horizon. KOTOR was the first and it has historically gotten all of the glory, but the second was Jade Empire, an excellent Eastern-influenced epic that took home one of the highest review scores IGN had ever given at the time. It borrowed the morality system from KOTOR but ditched the turn-based combat in favor of a real-time combat engine, resulting in much faster, more fluid fights.
It was a classic and unfortunate case of critical success and commercial failure, but it's never too late. If you get the chance, play it. It wasn't a true open-world game, but there were plenty of spots you could get out of your fighter plane and interact on the ground while on foot.
Crimson Skies boasted fantastic graphics and great multiplayer that wasn't like anything else on the Xbox, and it eventually became something of a cult classic on the console, with fans clamoring for years afterward for a sequel that never came. Many Dreamcast fans would agree that the original Xbox was, spiritually speaking, the Dreamcast 2. Sega threw its full support behind Microsoft's fledgling console after its own had failed, and of the many great Sega games to land on Xbox, Jet Set Radio Future was arguably the most memorable.
The stylistic in-line-skating action game was unlike anything else on this or any console, and at one point it was even a pack-in game with the Xbox along with the also-excellent but less-remembered Sega GT Racing. Jet Set Radio Future was so unique it was never really imitated, though it does seem to have been a clear influence on Insomniac's Xbox One classic Sunset Overdrive. Rainbow Six 3 continued Tom Clancy's dominant run on the first Xbox by bringing close-quarters, team-based tactical military shooter gameplay to Xbox Live.
While Xbox's new online service had stars early on — MechAssault is also on this list — it wasn't until Rainbow Six 3 released one year into Xbox Live's life that the network finally had its first breakout hit. But it wasn't all about multiplayer; the single-player campaign was great, too, and its really nifty party trick was the ability to don the Xbox Live chat headset while you were running the campaign and issuing simple voice commands like, "Stack up" and "Go go go!
Fable had a lot to live up to thanks to Lionhead boss Peter Molyneux's lofty pre-release promises, but in the end Fable turned out to be a heck of a game. Albion is a wonderfully realized British fantasy world, with appropriately British humor and charm.
A true good and evil system allowed you to play how you wanted to, with good deeds eventually creating a literal halo over your character's head, while breaking bad would cause horns to grow out of your hero's skull. Fable didn't reach the peak of its potential until its first sequel on the Xbox , but the first Fable was nevertheless one of the original Xbox's best and most memorable games. Movie-licensed video games suck. Or at least, they did until Starbreeze Studios and Vin Diesel's own Tigon Studios came along and threw that stereotype into a Dumpster.
Riddick would've been a classic even with no association to Diesel's film series, because Escape From Butcher Bay was an impeccably designed first-person stealth game that mixed a stunning bespoke game engine heck, even the normal-mapped rotating metal cube of a menu screen looked amazing with great characters, a fantastic story, and a mix of gameplay styles.
Riddick was light years better than it had any right to be, and it was an Xbox exclusive to boot. The weapons, the moves, the enemies, the set pieces, the bosses, the 60fps action — all of it was as close to flawless as an action game can possibly be.
Sure, you might throw your controller through a wall before it's all said and done, but the sheer satisfaction of defeating bosses like Alma arguably paved the way for the Soulsborne-style challenge that many gamers thrive on today.
If you could guide Ryu Hyabusa through the entire lengthy campaign on Master Ninja difficulty, then you truly were a gaming god. Ninja Gaiden was a marvel. The original Xbox wasn't just trying to compete with the PlayStation 2 on a hardware level. It also had to stand up to Sony's highly successful machine on the software side too, of course. It was not only the greatest role-playing game on Xbox, but one of the greatest RPGs of all-time.
It's so legendary that it's being remade 20 years later. BioWare's masterpiece spun an irresistible Star Wars tale set 4, years before the original film trilogy, and brought with it memorable characters like HK as well as, crucially, a morality system that allowed you to be the most noble Jedi you could be or And the twists and turns the story took The Dreamcast Top Thinking about buying a DC?
Find out what games ever DC owner should have in their line-up? Assuming you have one lick of sense, you'll be buying one as soon as you can, as the remaining of stock won't last too long at this price. Was this article informative? YES NO. Cobra Kai Season 4 on Netflix Review. Presented by truth. IGN Logo Recommends. Pokemon Blue Matt Kim God of War Michael Thompson Raised By Wolves Jim Vejvoda Wolf Like Me Review 7h ago - The show about werewolves that will make you cry.
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