Download asset database default




















As soon as you log in, AssetExplorer scans the machine collecting information of the software and components associated with it. Click Start button to view the C onfiguration Wizard home page. To configure your application settings, refer to the Configurations section.

A confirmation message is displayed. Alternatively, you can also right-click on the system tray icon and choose Shut down Server. A confirmation message is displayed; click OK to shut down AssetExplorer.

Note : Please note that all the data in the server will be lost when you reinitialize. Execute the. Note : You need to have execute permissions for executing the.

The following screen of the installation wizard is opened and the you will be guided through the installation process. Click Next and follow the steps given in the installation wizard. The second screen displays the License Agreement. You need to accept the license agreement to proceed with the installation. So select the radio button accepting the license agreement and click Next. Free Edition never expires but is restricted to only 25 nodes workstation discovery.

The Trial Edition is valid only for 30 days and provides only 25 nodes discovery. Choose the appropriate edition for your need and click Next. Note : If you wish to provide a port number lesser than as the web server port, then you need to be the super-user of the system to successfully install and run AssetExplorer application. If you do not wish to view the Readme file, de-select the check box. Enter your user name "administrator" and password "administrator" to log in to AssetExplorer.

The Artifact database contains information about the import results of each source asset. Each Artifact contains the import dependency information, Artifact meta-information and a list of Artifact files. You can find them in the following locations:. Unity normally imports assets automatically when they are dragged into the project but it is also possible to import them under script control. To do this you can use the AssetDatabase. ImportAsset method as in the example below.

You can also pass an extra parameter of type AssetDatabase. ImportAssetOptions to the AssetDatabase. ImportAsset call. The editor loads assets only as needed, say if they are added to the scene A Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces.

More info See in Glossary or edited from the Inspector A Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info See in Glossary panel. However, you can load and access assets from a script using AssetDatabase.

See the scripting documentation for further details. Since Unity keeps metadata about asset files, you should never create, move or delete them using the filesystem. Instead, you can use AssetDatabase. Contains , AssetDatabase. CreateAsset , AssetDatabase.

CreateFolder , AssetDatabase. The more you tell us the more we can help. Can you help us improve? Resolved my issue. Clear instructions. Easy to follow. No jargon. Pictures helped. Didn't match my screen. Incorrect instructions. Too technical. Not enough information. Not enough pictures. Any additional feedback? Submit feedback. Thank you for your feedback!



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