Rules to the game of golf in card game




















As a second option, they can draw a card from either the deck or the discard pile only the top card and exchange it for one of their cards. Just like in the first rotation, the new card can be exchanged for either a card that is already face up, or a card that has not been turned over yet.

The final round will begin once any player is the first to turn over all of their cards. At this point, all other players will get one more turn. The player that has already turned over all of their cards does not get another turn.

Once every other player has taken their last turn, all the remaining cards that are face down get turned face up, and each player will then calculate their points. You will want to keep a tally, as you will do this for 9 total rounds. For each round, rotate who will be the dealer, going clockwise from the last dealer.

While these rules are the standard rules, there are some variations. Try these different options to make golf even more interesting. However, this allows players to be more aggressive in making sure their score is lower. Once a player is confident in the cards they have, they can knock on the table to let the other players know that they will only get one more turn. There are versions of scoring for golf that are different than the one listed here.

Some players use the Jokers as a wild card, where you can choose what card a Joker will be once you have one. Some versions also use the 2 card as -2 points rather than face value. If you are get 4 cards in a box using the middle row and an end row during a round, all other players receive 50 points for that particular round or hole.

This is a great strategy if losing by a large margin late in the game. If you want your card game to last even longer, try playing more rounds! The 9 rounds can go quickly with less than 4 players, so try 18 rounds instead. Our goal at AEC Info is to provide great reviews of Golf equipment , golf products, services, and training aids. We do the research to help you find some of the best deals on golf online. We have recently completed reviews on Hybrid golf clubs, Golf GPS rangefinder , golf balls, Golf stroke mechanics , putters, drivers and much, much more.

If you have a product or service you would like us to review, please let us know. We will work quickly to review and report online. Instructions — How to Play Golf card game. The Deal To begin, one player will be the dealer. The Rest of The Round After the first rotation, players continue to take their turns, going clockwise from the dealer. The Final Round The final round will begin once any player is the first to turn over all of their cards.

Read the rest of these rules or see Strategy to help you make this decision. Decide whether to replace one of the cards in your grid with the drawn card.

You can replace any card, whether it's face up or face down. Pick up the card you want to replace from your grid and put it face up in the discard pile. Place the newly drawn card face up in its place. You cannot shift the position of your grid around before you do this. If you don't like the card you just drew, you can discard it face up in the discard pile instead of replacing a card in your grid.

You cannot do this if the card you drew just came from the discard pile. Try to make pairs of the same card. If the two cards in a column share the same number or letter for instance, a Queen above another Queen , they cancel each other out and are worth nothing zero points. Remember, you're trying to get the lowest score possible! If you like, you can take columns that have canceled out and place them on the bottom of the discard pile NOT the top.

This makes the table less cluttered. Take one final turn after a player's grid is entirely face up. Once someone replaces their last face down card, each other player turns their grid face up as well and takes one final turn in clockwise order.

After the final turn, score your points. Wait until the last player takes their turn, then flip every card in front of you face up. Use a sheet of paper with each player's name on it to record their score for the round.

Refer to the scoring guide to count up players' points. Remember to follow any variations the players agreed upon beforehand. Shuffle the cards and play as many rounds as you like. Whoever sat left of the dealer in the last round is the new dealer for this round.

The person sitting left of the current dealer always goes first in a round. Keep score after each round until: You play 9 rounds, 18 rounds, or some other number everyone agrees on.

The traditional numbers of rounds are named after the golf theme and sometimes called "holes" instead of rounds. A player reaches points, points, or some other number everyone agrees on. When people decide to stop. This works well for casual groups so no one gets bored, but more competitive people might not like stopping when they're behind!

Whoever has the lowest total score wins the game. Each player adds up their score from each round, and the lowest total wins. If two players are tied, either let them share the glory or decide on another game to break the tie such as rock paper scissors. Part 2. Shuffle the deck and deal out four cards. This variation can be played with 2 or more players but works best with 3 to 5. If you have 8 or more players, shuffle two decks together. No one should look at any cards yet. The dealer should give herself four cards as well.

Each player arranges their cards in a 2x2 grid in front of them. Remember not to look at the cards yet! They should always be kept face down. Each player peeks at any two cards in their grid. Don't let anyone else see what they are. Put them back in place when you've memorized them. If you're playing with young kids or other people who have trouble memorizing cards, see the "4 cards in hand" Variation or try using the 6-card rules instead.

Teach everyone the scoring system. See the Scoring Guide for a common system, or use a variation. The goal of the game is to get the lowest score. Make sure no one is trying to "win" by getting the highest instead! This can be from the discard pile or draw pile rest of the deck.

Hold this card in your hand. If it came from the face down draw pile, don't let anyone else see it. You can replace any card, whether it's one you've peeked at or not. Place the card you just drew face down to fill the empty space in your grid. You may not move the cards in the grid to different positions. Remember to memorize the card you just put down! This variation tests your memory, so you are not allowed to peek at a card after the beginning of the game.

A pair of the same card in a row or column are worth zero points. Don't show the other players or turn any cards face up to "cancel", though. They remain a face down secret until the end of the game. If you have three of a kind, only two of them will cancel out. The third will still be worth its usual value. If you have four of a kind, your entire grid is worth zero points.

When you want to end the game, knock on the table. Instead of taking your normal turn, anyone can knock on the table to signify that they think they'll win. That player skips their turn, and each other player takes one final turn. Then the round ends. You can't knock after someone has already knocked.

Part 3. You can use each scoring system for any variation of the game. Scoring Cards Basic System Harder Variation Ace 1 point 1 point 2 2 points 2 points 3 3 points 3 points 4 4 points 4 points 5 5 points 5 points 6 6 points 6 points 7 7 points 7 points 8 8 points 8 points 9 9 points 9 points 10 10 points 10 points Jack 10 points 11 points Queen 10 points 12 points King 0 points zero 13 points.

Jokers or "bonus cards". For this optional variation, shuffle in 2 Jokers for each 52 card deck. If you don't have Jokers, instead designate a specific card the "bonus card" usually Twos or "one eyed Jacks". The Joker or bonus card is worth -2 negative two points instead of its usual value. She may not look at any of her face-down cards before deciding whether to make a swap--that's part of the fun of the game.

If she makes an exchange with a face-down card, that card can then be shown. Any cards replaced should go face up on the discard pile. A player should knock once all 9 of his cards are face up.

Once that occurs, each of the remaining players plays 1 more hand before scoring begins. At this point, players may turn over any cards still face down to figure out their total. The player with the lowest score wins. Ace: 1 point Two to face value Jack: 10 points Queen: 10 points King: 0 points Joker: -2 points Pairs: 0 points pairs are formed by cards adjacent to each other in the rows and columns of each players' 9-card layout.

For quicker games, you can play with 3 or 6 cards dealt to each player, instead of 9. Adjust the amount of card decks depending on the number of players.

Scott Stanchak has been a professional journalist since June , specializing in sports and technology.



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